Self-taught software engineer specializing in systems programming and immersive web experiences. I build everything from bare-metal OS kernels to cross platform applications.
How I approach software design & systems engineering.
Simple over Complex
Complexity is the enemy of maintenance and scaling speed. I write clean, documented, self-describing code that works correctly, rather than over-engineering ahead of demand.
Benchmark & Measure
Performance is a feature. I compile, run profiling tests, analyze CPU caches, benchmark network payloads, and optimize memory allocations until there is no waste left.
Deliver Value Early
Local uncommitted code has zero impact on users. I prioritize early delivery of robust, highly responsive, and well-tested features that users can start using immediately.
Engineer first,
designer when it matters.
- Self-taught from the ground up — no bootcamp, no shortcuts
- Write production Rust for systems and high-performance backends
- Ship React and Next.js products for real clients
- Obsessed with performance — I benchmark before I ship
- Currently studying B.Tech CS at Krishna Engineering College, Bhilai, CG
- Always building something new outside of coursework
Full-Stack Engineering
End-to-end React, Next.js and Node.js products — from schema design to edge deployment.
Systems Programming
Rust-first low-level work: OS kernels, custom allocators, compilers, and high-throughput CLI tools.
UI / UX Design
High-fidelity Figma systems, design tokens, motion design, and component redlines.
Performance Optimization
Core Web Vitals audits, bundle reduction, server-side caching, and LCP/INP fixes.
Brand & Identity
Visual language, typography, color systems, and digital asset production.
The stack.
Where I'm
studying.
2023–2027
B.Tech Computer Science Engineering
Krishna Engineering College, Bhilai, CG
- Performance obsessed — benchmark first, ship second
- Rust is my primary language for anything systems-level
- Design systems thinking, not just making things pretty
- Genuinely curious about how things work at the lowest level
- Ship early, iterate fast, never break production
- Everything I know came from building real things